About Elementary and Middle Grades Programs and Camps

MAKE CAMP PLANNING EASY IN 2022

We all deserve some easy options after the last crazy year. Make spring and summer a smooth experience with STEAMstart K-4 and Driving STEM for Upper Elementary and Middle Grades. Mix-and-match STEAMstart Units to enhance your pre-planned camp (stations, rotations, and rainy days) or go with a full Camp-in-a-Box Units with Kits and Curriculum. 

Order your evergreen Driving STEM Kits for Grades 3-8 or a mix of evergreen and disposable hands-on materials for STEAMstart Engineering Design Camps. All camps are multi-age and include licensing (run as many times this year as you like!). 

  1. Reorder materials kits when you need to replenish them.
  2. We make planning easy with agendas for multiple options.
  3. Run your camp an hour a day online, or full days for the whole summer.  
  4. Train online with webinars or use the videos included in your camp. 

All Camps Include:

Given Covid-19 restrictions and supply chains, please order as early as possible to ensure delivery before your start dates. Order 6-8 weeks prior to training.
 

Optional Add-Ons to Enhance Your Driving STEM Camp

 

Build a solid foundation for success in academics with literacy and numeracy connections, multiple representations, and problem solving with STEAMstart for early grades. Students become engineering design teams solving challenges with the engineering design cycle. Asking questions, investigating concepts, dreaming, drawing, building, testing, and redesign build growth mindset and reasonableness in problem solving. Along the way, develop literacy connections with stories, measure, count, and use data to make decisions.

STEAMstart K-2 and K-4 Camp Options Include:

  • Individual STEAMvestigations - Digital Downloads
  • 5 - 10 Day STEAMstart Challenge Units - Digital Downloads
  • STEAMstart K-4 PressPlay Online Blended Learning Camps
  • STEAMstart Materials Kits for Camps, Clubs, and Classrooms

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Continue developing math skills, measurement, and decision-making with data through Driving STEM. Use radio controlled race cars to engage kids as they become 'pit crews' for classroom race teams. Collect data using real tools like timers, digital scales, and measuring tapes. Then practice math skills to find the scores, represent data and use graphs and charts to make decisions in problem solving. Meeting each Driving STEM challenge is an applied math project with math modeling and problem solving. Practice core skills and build team scores as knowledge increases in math and science. 

Their core technology is an electric, radio-controlled (RC) car that is easy for young learners to operate in a classroom setting. With building materials and an innovative mindset, Driving STEM teams optimize how, and how efficiently work gets done.

 

Grade 3-6 Driving STEM Options Include:

  • Subject-Focused Driving STEMvestigations - Digital Download
  • Driving STEM Grade Level Challenges - Digital Download
  • Full Physical Science Curriculum - Digital + Materials Kit
  • Driving STEM Materials Kits for Camps, Clubs, and Classrooms
  • Extend Driving STEM through 8th Grade for Math Modeling & Skills Reinforcement  - Research, Scope & Sequence Available from iNSL

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A MindBug begins life as a simple misconception but grows rapidly out of control. Debug student learning with fun activities, skill builders, and multiple representations. Change the way kids interact with numbers using math games and math tools.

MindBugs in Numeracy

Students who recognize patterns are well on their way to conceptual grounding in mathematics. Like measurement tools, seeing patterns in numbers will facilitate transfer because students don’t have to memorize procedures to ‘get the right answer.

  • Abacus: Counting, Large Numbers, Place Value & Base Ten
  • Number Sliders: Add & Subtract with Number Slides
  • Patterns: Multiplication Games
  • Napier's Bones: An New (Old) Way to Understand 

MindBugs in Measurement

Measurement is a foundation of all scientific endeavors;  understanding measurement is crucial to a student’s success. These everyday tools facilitate knowledge transfer because students see stopwatches on soccer fields and weigh scales in grocery stores. 

  • Tape Measures: distance, length, fractions, decimals, units
  • Digital Timers: elapsed time, place value, rounding
  • Digital Scales: weight, density, decimals, units 
  • Thermometers: Fahrenheit and Celsius

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scaleville

SCALEVILLE: BUILD A WORLD OF SIZE AND SCALE

Focus on instilling a sense of size and scale for problem solving reasonableness. How reasonable is the answer to a challenging word problem? Daily starters (often used weekly) help students and educators build a world of numbers.  Start with measures of self, progress to greater scales, powers of ten, and metric and measures outside our physical world (micro / macro).
Kindergarten: Start with measures of self. How tall am I? How far can I jump? 
Grades 1&2: Estimate. Measure. Scale up by 10x.
Grades 3 & 4: Estimate. Measure. Scale. Distance, circumference & speed.
Grades 5 & 6: Estimate. Measure. Scale. Powers of Ten.
Grades 7 & 8: Estimate macro and micro distance and size.
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